Mention nymphs, dwarves, dragons, witches, and magic spells
to rock fans and they immediately smirk and conjure an image
of the satirical band Spinal Tap or something equally
or far more geeky and unhip.
What if we told you that French prog
metal band Anthropia has written an epic composition that
is inhabited by blacksmith dwarves, mocking sprites, mercenary
barbarians, a talking horse, a cunning succubus, and seaweed-intolerant
dragons (among other creatures) in a cross-dimensional fictional
plotline? Still chuckling? Well, stop, because the mastermind
of Anthropia, Hugues Lefebvre (nickname Hugo),
is reviving the rock fantasy genre and ups the ante with the explosive,
multi-layered first installment of a planned trilogy -- The
Ereyn Chronicles: Part I: The Journey of Beginnings, based
on the writings of Quentin Borderie.
I was not a huge
fan of fantasy, but I was so truly captivated by Quentins
story that I wrote music around it. Hugo says.
Hugo realized that the only way to capture
the many nuances of the story was to write and record three separate
records to coincide with the exciting episodes that sprang from
Borderies fertile mind. With an in-depth
story like this, we felt the best way to present the main events
of the story was to separate them into three major parts,
Hugo says. Basically, each song represents a chapter
of Quentins novel.
The CD Part I: The Journey of Beginnings,
which buzzes with flashes of Iron Maidens gritty
conceptual metal, Dave Mustaine/Megadeth lightning-speed
riffing, Dream Theaters sweeping storytelling, Yngwie
Malmsteens neo-classical minor-scale mining, The
Lamb Lies Down On Broadway-era Genesis atmospherics, Kansas
busy symphonic boogie-rock, classical guitar beauty and flair,
and Rushs dark 70s sci-fi/fantasy explorations.
Simply put, Anthropias
classical-metal-prog hybrid enraptures the listener in a world
of sound, vision, and imagination. In classic prog-rock long-suite
fashion, The Journey of Beginnings opens with Welcome
to Ereyn -- a visual-aural overture surveying the entire
Ereyn epic. I really am more of a classical guy than
a metal guy, Hugo admits. Im proud of
the record: I dont like filler tracks, Hugo says.
I prefer a record that is 30 minutes with only five songs,
than a 60 minute-CD with filler. Hopefully, Ive put together
a record that listeners will sit an listen to uninterrupted.
THE ONE-MAN BAND
Hugos classical guitar playing, a skill
he learned through intense study at école de musique
dAntibes (a music academy in Antibes, France),
is just as important as any character in this fantasy-drama. I
studied classical guitar and theory from age six to nearly 18,
Hugo says. It wasnt until I was in high school
that I was introduced to bands like Iron Maiden and eventually
started listening to Dream Theater and Symphony X. It had a profound
effect on me and my music.
This marriage of classical,
prog, and metal is evident in the headbangin-dreamlike
Through the Sleeping Seaweed, the infectious
Where the Secrets Lie (which Hugo describes
as emotional and a soft song that holds the
listeners attention), the soaring recurring melodic
themes of Forgotten, and the alternately melancholy
and rhapsodic closer The Desert of Jewels (in
which Hugo interprets Antonio Lauros Venezuelan Waltz
#3 for classical guitar). Hugo truly uses all the means
at his disposal for this dynamic, near-perfect prog-metal-pop
track. It was a hard song to compose The Desert
of Jewels, Hugo says. I just wanted it
to be the perfect fit for the final track of the album. Its
a long song, but I think listeners wont get bored hearing
it."
It also taps my classical
background, Hugo continues. I tackle
some of my favorite classical pieces in a metal way
on this record. I like playing the electric guitar. I am captivated
by the possibilities the electric guitar presents.
Aside from a few guest appearances and the steady
hands (and blazingly fast double-kick action) of drummer Damien
Rainaud, Anthropia is in reality a one-man band led
by Hugo. As a solo act, the 24-year-old composer stretches
the limits of normal creativity. (That's fitting. The title of
the band references, in part, mankind's awareness of its divine
origins -- its place in the grand scheme -- and the beauty and
complexity of the universe.) We used to be a trio, but
the other members went on to become computer electronics engineers,
Hugo says. I guess I wanted to live the musicians
life and just decided to do everything alone under the moniker
of Anthropia. While Id occasionally like the advice of other
musicians, I also dont have to worry about defending my
ideas or working hard to protect a decision Ive made.
For the Ereyn Chronicles Part I, Hugo
spent a year writing his compositions in his home studio on the
French Riviera and a month to record them in Harkam Studio
near Monaco. I program the drum machine so that
I can record quickly the guitar, bass, vocals, arrangement to
have a demo of the music, Hugo says. When
I record the songs for real, I track the guitars first, because
it is the main instrument of Anthropia, and the songs may change
a bit from the demo version. (In this way, I am free to change
riffs and structure.) Afterwards we record the drums and bass.
Hugo is hard at work on a second
record a record that is independent, not a continuation,
of the Ereyn Chronicles series. I might do an unrelated
record in between each Ereyn Chronicles release,
Hugo says. I have been listening to quite a bit
of the classic prog band like Yes and Genesis lately as well as
the Finnish metal band Nightwish. It is turning out to be a mixture
of metal and prog.
Sounds great, but isnt
taking a break from the Ereyn Chronicles a bit risky, Hugo?
I hope not, Hugo says with a laugh. I
hope it causes some kind of dependency on the storyline, so that
people are waiting for the second and even third parts.
ABOUT THE STORYLINE
The fictional universe of Ereyn, ruled by queen Lunne,
has sunk into chaos and disarray. The old ways have been forgotten,
and the road to redemption an ancient wisdom that has been
buried for ages is lost. (A situation exacerbated by minions
of the dark counterworld Empyr.) With aid, the main character,
the young Amryl, must search for the all-knowing
oracle in order to save his misguided people. However, he soon
becomes a victim of a near-fatal shipwreck and is separated from
his search party. His boat is in ruins and so is his life: Amryl
suffers from amnesia and cant remember who he is. Suddenly,
an expansive search for truth and knowledge transforms into a
mission of self-discovery. The hero of the story is not
a mighty warrior and doesnt wield a mighty sword,
explains Hugo. Hes young and naïve.
He doesnt know a lot of things about the world, but by the
end of [the story] that all changes.
Part I ends as our soon-to-be hero thinks his journey
and existence are over. Whats in store for him? As if were
watching an elaborate Saturday-morning-matinee cliffhanger, well
have to wait to find out